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Ck2 sword of islam
Ck2 sword of islam









ck2 sword of islam

Let's have players be able to play as Muslims ("The Sword of Islam" DLC). Usually gobbled up by the King of Sweden, who takes the things that he was needin', so I don't think that counts as "important".)

ck2 sword of islam

(There is, I think, one playable character available with the Old Norse/Germanic faith at that start. Sure, there's Sigurd Jorsalfare ("Sigurd the Jerusalem-traveller"), a Norwegian prince who apparently employed some Viking-like tactics on his way to Jerusalem, dropping in along various places in Moorish Iberia to loot.īut in a game starting at 1066 (as it was at the start), the Vikings are about as relevant as they are in the in-game 1066 start. Which takes us up to where the CK2 team stopped, solving the issue of "a playthrough in Tibet or India is incomplete without China" by adding off-map interactions with China, rather than making them playable and bring up the issue of the islands surrounding mainland Asia or somesuch.īut at this point, CK2 has become more a general simulation of the interconnected Eurasian world during the middle ages anyway, and personally I quite like that.Ĭlick to expand.No, by the times of the Crusades, the Vikings weren't important. And playing there is going to be incomplete without India and parts of Tibet. But once you add the ability to play as the middle eastern Muslim characters-and why not? they're on the map!-their non-western borders become relevant, so it's going to be an incomplete experience without the steppe.Īnd you keep making different types of characters playable, as is sensible, so a steppe playthrough is going to be incomplete without more of Asia. Which it has to be anyway, if the Byzantine Empire is part of the focus.

ck2 sword of islam

The game's initial focus was medieval Europe and the Crusades, which by necessity means the Middle East is relevant. I see it as an issue of progressively cascading borders.











Ck2 sword of islam